I suggest keeping this to a small number of degrees. I'd probably try to keep this to 1 divided by a fairly low integer, something between 1/1 and 1/10.ģ: How many degrees each section rotates by. The bigger your bore diameter the longer your sections should be. Do remember that for each groove there is a piece, so don't exceed 32 unless you want the From the Depths police to come after you (AKA a significant increase in build difficulty and complexity that this guide will NOT cover how to solve).Ģ: How long is each "section" of rifling. So, for From the Depths rifles there are 3 important characteristics:ġ: How many grooves there are. Now, normally rifling is defined by how long of a distance it takes for the twist to do a full revolution, but we're going to throw that definition out since it doesn't work well for From the Depths. The other important part you need to define are the characteristics of the rifling. My wheeled tank destroyer uses a 117mm wide 5m long barrel, and for this demonstration I will use a 250mm 10m long barrel. If you are reading this guide I assume you know how to build a gun in From the Depths and how to define bore diameter if you don't want a gun quite as large as the gauge increasers get you. The first 2 important characteristics are the diameter and length of your gun. oh, wait, we don't have to define gun, but rather the characteristics of whatever gun you want to design. STEP 4: Build the Gun Ok, now that we're done defining our gun. muscular arms, well-developed biceps muscles a weapon incorporating a metal tube from which bullets, shells, or other missiles are propelled by explosive force, typically making a characteristic loud, sharp noiseĢ. So, the first thing we have to do is define the gun.ġ. At this point nothing I say other than describing the method itself is likely to turn you back, so I guess at this point we just have to keep going. So you've not turned back yet, which means you're beginning to commit to the incredibly poor decision of trying to make a rifled gun in From the Depths. If the tank is from the mid-Cold-War or earlier, then it might have a rifled gun and you can almost justify reading the rest of this guide. If it's a modern tank, then unless you're in a third world nation like Somaliland, Mauritania, Britain, or Zambia, you've either retired all of your tanks with rifled guns or at the very least have a more recent tank with a smoothbore gun. If you're building a tank however, you have to be careful. Are you building a warship? Then, assuming it has a gun of a size which could be considered at least "semi-significant" and isn't from the age of sail (note: some late age of sail ships did carry rifled guns), then it probably has a rifled gun. Now, if you're past that first half-step, you also need to consider if the vehicle you're building even would have a rifled gun. I would recommend not making the same mistake I made. This was clearly not a good decision nor a good reason to make a bad decision. The only reason I even came up with this method in a first place was to see if I could turn a clearly losing and stupid argument on the From the Depths Discord, one where a person suggested that an alloy pole decorated barrel would look better with the gun130Single Cas Barrel, and figure out a way to make an actual compelling case for it. You could just click away right now and pretend you never saw this guide. Or you could go with the even easier approach of just covering the whole ass barrel with a gun130Single Cas Barrel. You can get away with just decorating some alloy poles onto your guns with a black circle at the end and that'll look good enough for a decorated gun. Do you really need to stick rifling on whatever gun you're making? It's an incredibly niche and unnecessary detail.
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